AI Insights · Timothy · July 2022
Top 5 Cooking Games Apps Performance in Switzerland Q2 2022
Explore the performance of the top 5 cooking games on a unified platform in Switzerland during Q2 2022, including trends in downloads, active users, and revenue.
During the second quarter of 2022, the top 5 cooking games in Switzerland showcased varying trends in downloads, active users, and revenue. Here’s a detailed look at each application's performance.
Fill The Fridge! from Rollic Games experienced a consistent increase in its weekly active users, climbing from around 14.8K in late March to nearly 18.8K by the end of June. Weekly downloads saw fluctuations, peaking at 6.6K in mid-April and maintaining a steady average of around 5.5K towards the quarter's end. Revenue showed a slight decline from $167 in late March to about $149 by the end of June, with some weekly variations in between.
Cooking Madness-Kitchen Frenzy by ZenLife Games Pte. Ltd. saw a notable decrease in weekly downloads, dropping from 2.3K at the start of the quarter to 718 by the end. Despite this, the app's weekly revenue maintained a relatively steady range, starting at $5.9K and ending at approximately $2.5K. Active users also saw a decline, going from 9.6K in late March to about 6.7K by the end of June.
I Want Pizza, another game by Rollic Games, had a stable performance in terms of downloads, averaging around 1.1K weekly downloads throughout the quarter. Active users hovered around 3.9K in late March, slightly increasing to 3.7K by the end of June. Revenue for this app remained low, peaking at $43 in mid-April and ending the quarter at $2.
Sandwich Runner from DWANGO Co., Ltd. experienced a consistent decline in weekly downloads, starting at 2.1K in late March and dropping to 405 by the end of June. Active users followed a similar trend, decreasing from 6.7K to approximately 5.6K. The app did not generate any significant revenue during this period.
Frozen Honey ASMR by Crazy Labs had a varied performance in downloads, peaking at 1.7K in mid-April and dropping to 758 by the end of June. Active users saw a decline from 2.2K in late March to about 1.2K by the end of June. No revenue was recorded for this app during the second quarter.
These insights are based on data from Sensor Tower, where more detailed analytics and trends can be explored.